Searched refs:m_AddRobotArray (Results 1 – 2 of 2) sorted by relevance
516 m_AddRobotArray.push_back( robotModel ); in InitializeScene()548 sliderParam = static_cast<f32>(robot_visible)/m_AddRobotArray.size(); in InitializeScene()593 for ( s32 i = 0; i < m_AddRobotArray.size(); i++ ) in Exec()595 m_AddRobotArray[i]->SetAnimationFrame( frame ); in Exec()721 s32 visibleNum = m_AddRobotArray.size() * (1.0f - m_RobotSlider->GetParam()); in ReceveMessage()723 for ( int i = 0; i < m_AddRobotArray.size(); i++ ) in ReceveMessage()727 m_AddRobotArray[i]->SetVisible( true ); in ReceveMessage()731 m_AddRobotArray[i]->SetVisible( false ); in ReceveMessage()
179 SmModelInstanceArray m_AddRobotArray; variable