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Searched refs:m_AddRobot (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
Ddemo.h136 SmModel* m_AddRobot; variable
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp140m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobotBackDancer.bcmdl"), GfxCtrl… in InitializeScene()
141 m_AddRobot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
142 m_AddRobot->SetLayerId( 5 ); in InitializeScene()
485 SmModel* robotModel = m_AddRobot->Duplicate(); in InitializeScene()