Searched refs:m_AddPierrotArray (Results 1 – 2 of 2) sorted by relevance
478 m_AddPierrotArray.push_back( pierrotModel ); in InitializeScene()545 f32 sliderParam = static_cast<f32>(pierrot_visible)/m_AddPierrotArray.size(); in InitializeScene()587 for ( s32 i = 0; i < m_AddPierrotArray.size(); i++ ) in Exec()589 m_AddPierrotArray[i]->SetAnimationFrame( frame ); in Exec()699 s32 visibleNum = m_AddPierrotArray.size() * (1.0f - m_PierrotSlider->GetParam()); in ReceveMessage()701 for ( int i = 0; i < m_AddPierrotArray.size(); i++ ) in ReceveMessage()705 m_AddPierrotArray[i]->SetVisible( true ); in ReceveMessage()709 m_AddPierrotArray[i]->SetVisible( false ); in ReceveMessage()
178 SmModelInstanceArray m_AddPierrotArray; variable