Searched refs:m_AddPierrot (Results 1 – 2 of 2) sorted by relevance
135 SmModel* m_AddPierrot; variable
131 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrotBackDancer.bcmdl"), Gfx… in InitializeScene()132 m_AddPierrot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()133 m_AddPierrot->SetLayerId( 5 ); in InitializeScene()447 SmModel* pierrotModel = m_AddPierrot->Duplicate(); in InitializeScene()