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Searched refs:m_AddPierrot (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
Ddemo.h135 SmModel* m_AddPierrot; variable
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp131m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrotBackDancer.bcmdl"), Gfx… in InitializeScene()
132 m_AddPierrot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()
133 m_AddPierrot->SetLayerId( 5 ); in InitializeScene()
447 SmModel* pierrotModel = m_AddPierrot->Duplicate(); in InitializeScene()