Home
last modified time | relevance | path

Searched refs:m_ActorPos (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp149 m_ActorPos = nw::math::VEC3::Zero(); in InitializeSoundSystem()
150 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem()
195 writer.Printf(" Actor x :% 2.2f\n", m_ActorPos.x); in OnDrawUpLCD()
196 writer.Printf(" z :% 2.2f\n", m_ActorPos.z); in OnDrawUpLCD()
222 m_ActorPos.x = 0.0f; in OnUpdatePad()
223 m_ActorPos.z = 0.0f; in OnUpdatePad()
232 m_ActorPos.z += -CONTROL_PAD_STEP; in OnUpdatePad()
236 m_ActorPos.z += CONTROL_PAD_STEP; in OnUpdatePad()
240 m_ActorPos.x += -CONTROL_PAD_STEP; in OnUpdatePad()
244 m_ActorPos.x += CONTROL_PAD_STEP; in OnUpdatePad()
[all …]
DSound3dApp.h49 nw::math::VEC3 m_ActorPos; variable