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Searched refs:m_Actor (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp59 m_Actor.Initialize( m_ArchivePlayer ); in OnInitialize()
60 m_Actor.SetPlayableSoundCount( 0, 1 ); in OnInitialize()
125 m_Actor.Finalize(); in OnFinalize()
162 bool result = m_Actor.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad()
167 m_Actor.StopAllSound( 3 ); in OnUpdatePad()
175 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
181 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
189 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
195 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()
205 m_Actor.SetVolume( m_ActorVolume ); in OnUpdate()
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DSoundActorApp.h44 nw::snd::SoundActor m_Actor; variable