Searched refs:m_Actor (Results 1 – 2 of 2) sorted by relevance
59 m_Actor.Initialize( m_ArchivePlayer ); in OnInitialize()60 m_Actor.SetPlayableSoundCount( 0, 1 ); in OnInitialize()125 m_Actor.Finalize(); in OnFinalize()162 bool result = m_Actor.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad()167 m_Actor.StopAllSound( 3 ); in OnUpdatePad()175 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()181 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()189 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()195 m_Actor.HoldSound( &m_HandleForHoldSound, SE_SIN440 ); in OnUpdatePad()205 m_Actor.SetVolume( m_ActorVolume ); in OnUpdate()[all …]
44 nw::snd::SoundActor m_Actor; variable