Searched refs:m_ActiveVertexLightCount (Results 1 – 2 of 2) sorted by relevance
115 for (int i = 0; i < m_ActiveVertexLightCount; ++i) in ResetVertexLights()119 m_ActiveVertexLightCount = 0;; in ResetVertexLights()181 m_ActiveVertexLightCount = 0; in SetActiveLightSet()189 if (m_ActiveVertexLightCount == vertexLightMaxCount) in SetActiveLightSet()196 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()197 ++m_ActiveVertexLightCount; in SetActiveLightSet()
67 m_ActiveVertexLightCount(0), in SceneEnvironment()255 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()260 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()261 ++m_ActiveVertexLightCount; in SetVertexLight()271 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveVertexLightCount); in GetVertexLight()279 return this->m_ActiveVertexLightCount; in GetVertexLightCount()501 s32 m_ActiveVertexLightCount; variable