Home
last modified time | relevance | path

Searched refs:m_ActiveVertexLightCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp115 for (int i = 0; i < m_ActiveVertexLightCount; ++i) in ResetVertexLights()
119 m_ActiveVertexLightCount = 0;; in ResetVertexLights()
181 m_ActiveVertexLightCount = 0; in SetActiveLightSet()
189 if (m_ActiveVertexLightCount == vertexLightMaxCount) in SetActiveLightSet()
196 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()
197 ++m_ActiveVertexLightCount; in SetActiveLightSet()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h67 m_ActiveVertexLightCount(0), in SceneEnvironment()
255 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()
260 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()
261 ++m_ActiveVertexLightCount; in SetVertexLight()
271 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveVertexLightCount); in GetVertexLight()
279 return this->m_ActiveVertexLightCount; in GetVertexLightCount()
501 s32 m_ActiveVertexLightCount; variable