Searched refs:m_ActiveFragmentLightCount (Results 1 – 2 of 2) sorted by relevance
103 for (int i = 0; i < m_ActiveFragmentLightCount; ++i) in ResetFragmentLights()107 m_ActiveFragmentLightCount = 0; in ResetFragmentLights()202 m_ActiveFragmentLightCount = 0; in SetActiveLightSet()209 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()216 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()217 ++m_ActiveFragmentLightCount; in SetActiveLightSet()
68 m_ActiveFragmentLightCount(0), in SceneEnvironment()214 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()219 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()220 ++m_ActiveFragmentLightCount; in SetFragmentLight()227 return this->m_ActiveFragmentLightCount; in GetFragmentLightCount()237 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveFragmentLightCount); in GetFragmentLight()502 s32 m_ActiveFragmentLightCount; variable