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Searched refs:m_ActiveFragmentLightCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp103 for (int i = 0; i < m_ActiveFragmentLightCount; ++i) in ResetFragmentLights()
107 m_ActiveFragmentLightCount = 0; in ResetFragmentLights()
202 m_ActiveFragmentLightCount = 0; in SetActiveLightSet()
209 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()
216 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
217 ++m_ActiveFragmentLightCount; in SetActiveLightSet()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h68 m_ActiveFragmentLightCount(0), in SceneEnvironment()
214 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()
219 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()
220 ++m_ActiveFragmentLightCount; in SetFragmentLight()
227 return this->m_ActiveFragmentLightCount; in GetFragmentLightCount()
237 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveFragmentLightCount); in GetFragmentLight()
502 s32 m_ActiveFragmentLightCount; variable