Searched refs:mRotation (Results 1 – 2 of 2) sorted by relevance
65 mRotation(0.0f), in SmCamera()434 lookatX =mRotation * stickX; in MoveCamera3D()435 lookatY =mRotation * stickY; in MoveCamera3D()436 mRotation += mCameraInfo.RotationStep; in MoveCamera3D()437 if (mRotation > mCameraInfo.RotationMax) in MoveCamera3D()439 mRotation = mCameraInfo.RotationMax; in MoveCamera3D()444 mRotation = mCameraInfo.RotationInit; in MoveCamera3D()
235 f32 mRotation; variable