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Searched refs:lutEnabledD1 (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ActivateCommand.h380 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting() local
384 (lutEnabledD1 ? 0 : 1) << 17 | in ActivateFragmentLighting()