Searched refs:lowPrioSound (Results 1 – 1 of 1) sorted by relevance
140 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc() local141 if ( lowPrioSound == NULL ) return NULL; in Alloc()142 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()149 lowPrioSound->GetSoundType() ) ), in Alloc()151 lowPrioSound->GetId(), in Alloc()152 internal::Debug_GetSoundTypeString( lowPrioSound->GetSoundType() ) in Alloc()154 lowPrioSound->Stop( 0 ); in Alloc()