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Searched refs:lowPrioSound (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h140 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc() local
141 if ( lowPrioSound == NULL ) return NULL; in Alloc()
142 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()
149 lowPrioSound->GetSoundType() ) ), in Alloc()
151 lowPrioSound->GetId(), in Alloc()
152 internal::Debug_GetSoundTypeString( lowPrioSound->GetSoundType() ) in Alloc()
154 lowPrioSound->Stop( 0 ); in Alloc()