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Searched refs:loopStartFrame (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveFileReader.cpp127 info->loopStartFrame = m_pInfoBlockBody->loopStartFrame; in ReadWaveInfo()
Dsnd_WaveSoundPlayer.cpp302 info->loopStart = waveInfo.loopStartFrame; in ReadWaveSoundDataInfo()
Dsnd_StreamSoundPlayer.cpp330 waveInfo.loopStartFrame = m_StreamInfo.loopStart; in Start()
334 waveInfo.loopStartFrame = 0; in Start()
341 waveInfo.loopStartFrame = 0; in Start()
Dsnd_Channel.cpp351 m_LoopStartFrame = waveInfo.loopStartFrame; in AppendWaveBuffer()
Dsnd_Voice.cpp533 static_cast<u32>(waveInfo.loopStartFrame), in Initialize()
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveFile.h116 nw::ut::ResU32 loopStartFrame; // ループ開始 (ループなしなら 0) member
Dsnd_Global.h374 u32 loopStartFrame; member
/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp263 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice()
265 s_WaveBuffer[1].sampleLength = info.loopEndFrame - info.loopStartFrame; in InitializeSdkVoice()
/NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp288 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice()
290 s_WaveBuffer[1].sampleLength = info.loopEndFrame - info.loopStartFrame; in InitializeSdkVoice()