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Searched refs:loopStart (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp330 waveInfo.loopStartFrame = m_StreamInfo.loopStart; in Start()
513 info->loopStart = m_StreamInfo.loopStart; in ReadStreamDataInfo()
678 m_StreamInfo.loopStart, in LoadHeader()
679 m_StreamInfo.loopStart, in LoadHeader()
903 … m_LoopStartBlockIndex = static_cast<int>( m_StreamInfo.loopStart / m_StreamInfo.oneBlockSamples ); in SetupPlayer()
1964 s32 loopStart = static_cast<s32>( m_StreamInfo.loopStart ); in CalcStartOffset() local
1966 s32 loopLen = loopEnd - loopStart; in CalcStartOffset()
1969 startOffsetSamples = loopStart + startOffset2 % loopLen; in CalcStartOffset()
Dsnd_WaveSoundPlayer.cpp302 info->loopStart = waveInfo.loopStartFrame; in ReadWaveSoundDataInfo()
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundPlayer.h64 u32 loopStart; member
Dsnd_HardwareChannel.h116 u32 loopStart,
Dsnd_StreamSoundFile.h211 ut::ResU32 loopStart; member
Dsnd_StreamSoundPlayer.h65 u32 loopStart; member
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi279 u32 loopStart,
301 loopPos = GetDspAddressBySample( waveAddr, loopStart, m_Format );