Home
last modified time | relevance | path

Searched refs:loopFlag (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Channel.cpp350 m_LoopFlag = waveInfo.loopFlag; in AppendWaveBuffer()
377 if ( waveInfo.loopFlag ) in AppendWaveBuffer()
408 pBuffer0->loopFlag = false; in AppendWaveBuffer()
413 m_pVoice->AppendWaveBuffer( ch, pBuffer0, ! waveInfo.loopFlag ); in AppendWaveBuffer()
415 if ( waveInfo.loopFlag ) in AppendWaveBuffer()
420 pBuffer1->loopFlag = true; in AppendWaveBuffer()
Dsnd_WaveSoundPlayer.cpp300 info->loopFlag = ( waveInfo.loopFlag != 0 ); in ReadWaveSoundDataInfo()
Dsnd_MmlParser.cpp685 callStack->loopFlag = false; in CommandProc()
696 if ( ! trackParam.callStack[ trackParam.callStackDepth ].loopFlag ) { in CommandProc()
719 callStack->loopFlag = true; in CommandProc()
732 if ( ! callStack->loopFlag ) { in CommandProc()
Dsnd_WaveFileReader.cpp126 info->loopFlag = ( m_pInfoBlockBody->isLoop == 1 ); in ReadWaveInfo()
Dsnd_Voice.cpp530 waveInfo.loopFlag, in Initialize()
1569 void Voice::SetLoopFlag( bool loopFlag ) in SetLoopFlag() argument
1576 pChannel->SetLoopFlag( loopFlag ); in SetLoopFlag()
Dsnd_StreamSoundPlayer.cpp324 waveInfo.loopFlag = true; in Start()
511 info->loopFlag = m_StreamInfo.isLoop != 0; in ReadStreamDataInfo()
/NW4C-2.0.3/include/nw/snd/
Dsnd_HardwareChannel.h106 void SetLoopFlag( bool loopFlag );
113 bool loopFlag,
Dsnd_WaveSoundPlayer.h53 bool loopFlag; member
Dsnd_Global.h371 bool loopFlag; member
Dsnd_SequenceTrack.h61 u8 loopFlag; member
Dsnd_StreamSoundPlayer.h54 bool loopFlag; member
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi225 void HardwareChannel::SetLoopFlag( bool loopFlag )
229 if ( loopFlag )
267 m_pVpb->pb.addr.loopFlag = static_cast<u16>( loop );
276 bool loopFlag,
292 loopFlag = false;
299 if ( loopFlag )
313 addr.loopFlag = static_cast<u16>( loopFlag ? AXPBADDR_LOOP_ON: AXPBADDR_LOOP_OFF );
/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp254 s_WaveBuffer[0].loopFlag = false; in InitializeSdkVoice()
266 s_WaveBuffer[1].loopFlag = true; in InitializeSdkVoice()
/NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp279 s_WaveBuffer[0].loopFlag = false; in InitializeSdkVoice()
291 s_WaveBuffer[1].loopFlag = true; in InitializeSdkVoice()