Searched refs:loopCounter (Results 1 – 2 of 2) sorted by relevance
132 void AnimSoundImpl::ResetFrame( f32 frame, int loopCounter ) in ResetFrame() argument137 m_LoopCounter = loopCounter; in ResetFrame()764 int loopCounter = ut::Abs( m_LoopCounter ); in IsPlayableLoopCount() local767 if ( loopCounter < loopOffset ) in IsPlayableLoopCount()774 if ( loopCounter < loopOffset ) in IsPlayableLoopCount()778 if ( ( loopCounter - loopOffset ) % info.loopInterval != 0 ) in IsPlayableLoopCount()
83 void ResetFrame( f32 frame, int loopCounter );