Searched refs:lookatX (Results 1 – 1 of 1) sorted by relevance
419 f32 lookatX = 0.0f; in MoveCamera3D() local434 lookatX =mRotation * stickX; in MoveCamera3D()479 lookatX = -lookatX; in MoveCamera3D()517 if (lookatX != 0.0f || lookatY != 0.0f) in MoveCamera3D()526 MTX34RotXYZRad(&rotateH, 0.0f, lookatX, 0.0f); in MoveCamera3D()