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Searched refs:location (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderProgram.h231 …id SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformBool() argument
238 …id SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->GetUn… in SetUniformFloat() argument
245 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt() argument
253 …id SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetU… in SetUniformInt() argument
262 …SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->… in SetUniformInt() argument
272 …niformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocatio… in SetUniformInt() argument
279 …SetUniform2(ShaderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation… in SetUniform2() argument
286 …SetUniform3(ShaderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation… in SetUniform3() argument
293 …SetUniform4(ShaderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation… in SetUniform4() argument
300 … SetUniform(ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation-… in SetUniform() argument
[all …]
Dgfx_ShaderUniforms.h451 GLint GetUniformLocation(int location) const in GetUniformLocation() argument
453 return m_UniformLocations[location]; in GetUniformLocation()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Arc.h94 u32 location; member
582 return dir->location; in ARCTellDir()
609 dir->location = loc; in ARCSeekDir()
622 dir->location = dir->entryNum + 1; in ARCRewindDir()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp190 GLint location; in SetBegin2D() local
192 location = glGetUniformLocation( m_ProgramID, "uProjection" ); in SetBegin2D()
193 glUniform4fv( location, 4, m_ProjectionMatrix ); in SetBegin2D()
195 location = glGetUniformLocation( m_ProgramID, "uModelView" ); in SetBegin2D()
196 glUniform4fv( location, 4, m_ViewMatrix ); in SetBegin2D()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp304 const SoundArchiveFile::InternalFileInfo* location = data->GetInternalFileInfo(); in ReadFileInfo() local
305 info->fileSize = location->GetFileSize(); in ReadFileInfo()
306 info->offsetFromFileBlockHead = location->GetOffsetFromFileBlockHead(); in ReadFileInfo()
311 const SoundArchiveFile::ExternalFileInfo* location = data->GetExternalFileInfo(); in ReadFileInfo() local
312 info->externalFilePath = location->filePath; in ReadFileInfo()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Arc.cpp641 dir->location = (u32)entry + 1; in ARCOpenDir()
681 dir->location = (u32)entrynum + 1; in ARCOpenDir()
701 loc = dir->location; in ARCReadDir()
718 dir->location = entryIsDir(FSTEntries, loc)? nextDir(FSTEntries, loc) : (loc+1); in ARCReadDir()
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dtreeview-min.js8 …ENTER:if(K.href){if(K.target){window.open(K.href,K.target);}else{window.location(K.href);}}else{K.…
Dyahoo-dom-event.js7 …secure:false,os:null},C=navigator&&navigator.userAgent,E=window&&window.location,B=E&&E.href,A;F.s…