Searched refs:lightingLut (Results 1 – 1 of 1) sorted by relevance
794 ResLightingLookupTable lightingLut = fragmentLight.GetAngleSampler(); in ForeachUnresolvedReferenceLut() local795 if (lightingLut.IsValid()) in ForeachUnresolvedReferenceLut()798 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in ForeachUnresolvedReferenceLut()1092 void CheckReferenceLutAndExec(ResLightingLookupTable lightingLut) in CheckReferenceLutAndExec() argument1094 if (lightingLut.IsValid() && lightingLut.GetSampler().IsValid()) in CheckReferenceLutAndExec()1097 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in CheckReferenceLutAndExec()