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Searched refs:lightingLut (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h794 ResLightingLookupTable lightingLut = fragmentLight.GetAngleSampler(); in ForeachUnresolvedReferenceLut() local
795 if (lightingLut.IsValid()) in ForeachUnresolvedReferenceLut()
798 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in ForeachUnresolvedReferenceLut()
1092 void CheckReferenceLutAndExec(ResLightingLookupTable lightingLut) in CheckReferenceLutAndExec() argument
1094 if (lightingLut.IsValid() && lightingLut.GetSampler().IsValid()) in CheckReferenceLutAndExec()
1097 ResDynamicCast<ResReferenceLookupTable>(lightingLut.GetSampler()); in CheckReferenceLutAndExec()