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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp65 … void* lightSetsMemory = allocator->Alloc(sizeof(LightSetBinder) * resSetting.GetLightSetsCount()); in CreateEnvironmentArray() local
66 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()