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Searched refs:lightSetIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp71 int lightSetIndex = 0; in CreateEnvironmentArray() local
76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
77 m_LightSets[lightSetIndex].index = -1; in CreateEnvironmentArray()
78 ++lightSetIndex; in CreateEnvironmentArray()
148 int lightSetIndex = 0; in ResolveReference() local
154 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()
155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
203 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
204 ++lightSetIndex; in ResolveReference()
Dgfx_SceneEnvironment.cpp65 int lightSetIndex = (*lightSetBinder).index; in ApplyFrom() local
68 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()
69 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()