Searched refs:lightSetIndex (Results 1 – 2 of 2) sorted by relevance
71 int lightSetIndex = 0; in CreateEnvironmentArray() local76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()77 m_LightSets[lightSetIndex].index = -1; in CreateEnvironmentArray()78 ++lightSetIndex; in CreateEnvironmentArray()148 int lightSetIndex = 0; in ResolveReference() local154 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()203 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()204 ++lightSetIndex; in ResolveReference()
65 int lightSetIndex = (*lightSetBinder).index; in ApplyFrom() local68 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()69 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()