Searched refs:lightSet (Results 1 – 5 of 5) sorted by relevance
38 LightSet* lightSet = new(memory) LightSet( in Create() local46 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()50 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()53 return lightSet; in Create()72 LightSet* lightSet = new(memory) LightSet( in Create() local80 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()84 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()87 return lightSet; in Create()
66 LightSet* lightSet = (*lightSetBinder).lightSet.Get(); in ApplyFrom() local69 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()159 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet() local163 if ((lightSet != NULL) && (m_LightSetIndex != index)) in SetActiveLightSet()167 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()174 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet()183 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()184 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()203 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet()204 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference() local156 NW_ASSERT(lightSet != NULL); in ResolveReference()157 lightSet->ClearAll(); in ResolveReference()172 lightSet->SetAmbientLight(*foundAmbient); in ResolveReference()180 lightSet->SetHemiSphereLight(*foundHemiSphere); in ResolveReference()189 lightSet->SetVertexLight(*foundVertex); in ResolveReference()198 lightSet->SetFragmentLight(*foundFragment); in ResolveReference()221 LightSet* lightSet = iter->lightSet.Get(); in Clear() local222 NW_ASSERT(lightSet != NULL); in Clear()[all …]
168 void SetLightSet(int index, LightSet* lightSet) in SetLightSet() argument171 m_LightSets[index] = lightSet; in SetLightSet()
54 GfxPtr<LightSet> lightSet; member