| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 216 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 217 lightResource != lightsEnd; ++lightResource) in BuildResources() 221 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 318 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 319 lightResource != lightsEnd; ++lightResource) in BuildResources() 323 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 355 lightResource != lightsEnd; ++lightResource) in BuildResources() 359 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 256 lightResource != lights.end(); ++lightResource) in BuildResources() 260 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 407 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 408 lightResource != lightsEnd; ++lightResource) in BuildResources() 412 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 262 lightResource != lightsEnd; ++lightResource) in BuildResources() 266 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 380 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 381 lightResource != lightsEnd; ++lightResource) in BuildResources() 385 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() local 329 lightResource != lightsEnd; ++lightResource) in InitializeScenes() 333 (*lightResource) in InitializeScenes()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() local 473 lightResource != lightsEnd; ++lightResource) in CreateSceneEnvironment() 476 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 422 lightResource != lights.end(); ++lightResource) in BuildResources() 426 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 345 lightResource != lights.end(); ++lightResource) in BuildResources() 347 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 350 lightResource != lightsEnd; ++lightResource) in BuildResources() 354 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 556 lightResource != lightsEnd; ++lightResource) in BuildResources() 560 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 379 lightResource != lightsEnd; ++lightResource) in BuildResources() 383 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 346 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 347 lightResource != lightsEnd; ++lightResource) in BuildResources() 351 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 368 lightResource != lights.end(); ++lightResource) in BuildResources() 370 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 700 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 701 lightResource != lightsEnd; ++lightResource) in BuildResources() 705 (*lightResource) in BuildResources() 708 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 569 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 570 lightResource != lightsEnd; ++lightResource) in BuildResources() 574 (*lightResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 759 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 760 lightResource != lightsEnd; ++lightResource) in BuildResources() 764 (*lightResource) in BuildResources() 767 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
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