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Searched refs:lightResource (Results 1 – 19 of 19) sorted by relevance

/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp216 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
217 lightResource != lightsEnd; ++lightResource) in BuildResources()
221 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp318 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
319 lightResource != lightsEnd; ++lightResource) in BuildResources()
323 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp354 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
355 lightResource != lightsEnd; ++lightResource) in BuildResources()
359 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp255 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
256 lightResource != lights.end(); ++lightResource) in BuildResources()
260 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp407 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
408 lightResource != lightsEnd; ++lightResource) in BuildResources()
412 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
262 lightResource != lightsEnd; ++lightResource) in BuildResources()
266 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp380 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
381 lightResource != lightsEnd; ++lightResource) in BuildResources()
385 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() local
329 lightResource != lightsEnd; ++lightResource) in InitializeScenes()
333 (*lightResource) in InitializeScenes()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() local
473 lightResource != lightsEnd; ++lightResource) in CreateSceneEnvironment()
476 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
422 lightResource != lights.end(); ++lightResource) in BuildResources()
426 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
345 lightResource != lights.end(); ++lightResource) in BuildResources()
347 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp349 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
350 lightResource != lightsEnd; ++lightResource) in BuildResources()
354 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp555 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
556 lightResource != lightsEnd; ++lightResource) in BuildResources()
560 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
379 lightResource != lightsEnd; ++lightResource) in BuildResources()
383 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp346 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
347 lightResource != lightsEnd; ++lightResource) in BuildResources()
351 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
368 lightResource != lights.end(); ++lightResource) in BuildResources()
370 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp700 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
701 lightResource != lightsEnd; ++lightResource) in BuildResources()
705 (*lightResource) in BuildResources()
708 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp569 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
570 lightResource != lightsEnd; ++lightResource) in BuildResources()
574 (*lightResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp759 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
760 lightResource != lightsEnd; ++lightResource) in BuildResources()
764 (*lightResource) in BuildResources()
767 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()