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Searched refs:lightKind (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp625 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLight() local
626 NW_ASSERT(lightKind < ResFragmentLight::KIND_COUNT); in ActivateFragmentLight()
633 if ( lightKind == ResFragmentLight::KIND_DIRECTIONAL ) in ActivateFragmentLight()
647 else if ( lightKind == ResFragmentLight::KIND_POINT ) in ActivateFragmentLight()
674 else if ( lightKind == ResFragmentLight::KIND_SPOT ) in ActivateFragmentLight()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h672 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLighting() local
675 …bool isDirectional = (lightKind == ResFragmentLight::KIND_DIRECTIONAL) || GraphicsDevice::GetFragm… in ActivateFragmentLighting()