Searched refs:lightEnd (Results 1 – 3 of 3) sorted by relevance
159 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() local161 lightIter != lightEnd; in ResolveReference()
515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()