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Searched refs:lightEnd (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp159 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() local
161 lightIter != lightEnd; in ResolveReference()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local
516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local
553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local
561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local
642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()