Searched refs:lightEnabled (Results 1 – 2 of 2) sorted by relevance
139 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() local140 if (lightEnabled) in Activate()
124 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate() local125 if (lightEnabled) in Activate()