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Searched refs:lengthSquareV0 (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h400 float lengthSquareV0 = v0->LengthSquare(); in NormalizeRotateMatrix() local
403 if (lengthSquareV0 < s_VecSquareLenTol || in NormalizeRotateMatrix()
411 *v0 *= 1.0f / nn::math::FSqrt(lengthSquareV0); in NormalizeRotateMatrix()