Searched refs:lengthSquareV0 (Results 1 – 1 of 1) sorted by relevance
400 float lengthSquareV0 = v0->LengthSquare(); in NormalizeRotateMatrix() local403 if (lengthSquareV0 < s_VecSquareLenTol || in NormalizeRotateMatrix()411 *v0 *= 1.0f / nn::math::FSqrt(lengthSquareV0); in NormalizeRotateMatrix()