| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_VoiceManager.cpp | 146 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 147 itr != m_PrioVoiceList.GetEndIter(); in UpdateAllVoices() 150 VoiceList::Iterator curItr = itr++; in UpdateAllVoices() 155 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 156 itr != m_PrioVoiceList.GetEndIter(); in UpdateAllVoices() 159 VoiceList::Iterator curItr = itr++; in UpdateAllVoices() 164 for ( VoiceList::Iterator itr = m_PrioVoiceList.GetBeginIter(); in UpdateAllVoices() local 165 itr != m_PrioVoiceList.GetEndIter(); in UpdateAllVoices() 168 VoiceList::Iterator curItr = itr++; in UpdateAllVoices() 179 VoiceList::ReverseIterator itr = m_PrioVoiceList.GetBeginReverseIter(); in AppendVoiceList() local [all …]
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| D | snd_ExternalSoundPlayer.cpp | 54 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ~ExternalSoundPlayer() local 55 itr != m_SoundList.GetEndIter(); in ~ExternalSoundPlayer() 58 SoundList::Iterator curItr = itr++; in ~ExternalSoundPlayer() 74 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local 75 itr != m_SoundList.GetEndIter(); in StopAllSound() 78 SoundList::Iterator curItr = itr++; in StopAllSound() 95 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local 96 itr != m_SoundList.GetEndIter(); in PauseAllSound() 99 SoundList::Iterator curItr = itr++; in PauseAllSound() 106 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Finalize() local [all …]
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| D | snd_SoundPlayer.cpp | 80 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in Update() local 81 itr != m_SoundList.GetEndIter(); in Update() 84 SoundList::Iterator curItr = itr++; in Update() 103 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in StopAllSound() local 104 itr != m_SoundList.GetEndIter(); in StopAllSound() 107 SoundList::Iterator curItr = itr++; in StopAllSound() 124 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in PauseAllSound() local 125 itr != m_SoundList.GetEndIter(); in PauseAllSound() 128 SoundList::Iterator curItr = itr++; in PauseAllSound() 235 PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local [all …]
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| D | snd_HardwareManager.cpp | 76 for ( FxList::Iterator itr = list.GetBeginIter(); in SetOutputMode() local 77 itr != list.GetEndIter(); in SetOutputMode() 78 ++itr ) in SetOutputMode() 80 itr->OnChangeOutputMode(); in SetOutputMode() 276 for ( FxList::Iterator itr = list.GetBeginIter(); in FinalizeEffect() local 277 itr != list.GetEndIter(); in FinalizeEffect() 278 ++itr ) in FinalizeEffect() 280 itr->Finalize(); in FinalizeEffect() 306 for ( FxList::Iterator itr = GetInstance().GetEffectList( bus ).GetBeginIter(); in AuxCallbackFunc() local 307 itr != GetInstance().GetEffectList( bus ).GetEndIter(); in AuxCallbackFunc() [all …]
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| D | snd_ChannelManager.cpp | 64 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in Finalize() local 65 itr != m_ChannelList.GetEndIter(); in Finalize() 68 ChannelList::Iterator curItr = itr++; in Finalize() 93 for ( ChannelList::Iterator itr = m_ChannelList.GetBeginIter(); in UpdateAllChannel() local 94 itr != m_ChannelList.GetEndIter(); in UpdateAllChannel() 97 ChannelList::Iterator curItr = itr++; in UpdateAllChannel()
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| D | snd_SoundThread.cpp | 313 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in Finalize() local 314 itr != m_PlayerCallbackList.GetEndIter(); in Finalize() 317 PlayerCallbackList::Iterator curItr = itr++; in Finalize() 445 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local 446 itr != m_SoundFrameCallbackList.GetEndIter(); in FrameProcess() 449 SoundFrameCallbackList::Iterator curItr = itr++; in FrameProcess() 480 for ( PlayerCallbackList::Iterator itr = m_PlayerCallbackList.GetBeginIter(); in FrameProcess() local 481 itr != m_PlayerCallbackList.GetEndIter(); in FrameProcess() 484 PlayerCallbackList::Iterator curItr = itr++; in FrameProcess() 504 for ( SoundFrameCallbackList::Iterator itr = m_SoundFrameCallbackList.GetBeginIter(); in FrameProcess() local [all …]
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| D | snd_FrameHeap.cpp | 406 for ( SectionList::Iterator itr = m_SectionList.GetBeginIter(); in Dump() local 407 itr != m_SectionList.GetEndIter(); ) in Dump() 409 SectionList::Iterator curItr = itr++; in Dump() 422 BlockList::Iterator itr = m_BlockList.GetEndIter(); in ~Section() local 423 while ( itr != m_BlockList.GetBeginIter() ) in ~Section() 425 (void)--itr; in ~Section() 426 itr->~Block(); in ~Section() 434 for ( BlockList::Iterator itr = m_BlockList.GetBeginIter(); in Dump() local 435 itr != m_BlockList.GetEndIter(); ) in Dump() 437 BlockList::Iterator curItr = itr++; in Dump()
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| D | snd_DisposeCallbackManager.cpp | 120 for ( CallbackList::Iterator itr = GetInstance().m_CallbackList.GetBeginIter(); in Dispose() local 121 itr != GetInstance().m_CallbackList.GetEndIter(); in Dispose() 124 CallbackList::Iterator curItr = itr++; in Dispose()
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| D | snd_TaskManager.cpp | 250 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTask() local 251 while ( itr != m_TaskList[ priority ].GetEndIter() ) in RemoveTask() 253 TaskList::Iterator curItr = itr++; in RemoveTask() 283 TaskList::Iterator itr = m_TaskList[ priority ].GetBeginIter(); in RemoveTaskById() local 284 while ( itr != m_TaskList[ priority ].GetEndIter() ) in RemoveTaskById() 286 TaskList::Iterator curItr = itr++; in RemoveTaskById()
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| D | snd_Sound3DEngine.cpp | 78 for( Sound3DManager::ListenerList::ConstIterator itr = listenerList.GetBeginIter() ; in UpdateAmbientParam() local 79 itr != listenerList.GetEndIter() ; itr++ ) in UpdateAmbientParam() 81 const Sound3DListener& listener = *itr; in UpdateAmbientParam()
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| D | snd_SequenceTrack.cpp | 751 Channel* itr = m_pChannelList; in NoteOn() local 752 while( itr != NULL ) in NoteOn() 754 if ( itr->GetKeyGroupId() == channel->GetKeyGroupId() ) in NoteOn() 756 itr->SetRelease(126); in NoteOn() 757 itr->Release(); in NoteOn() 759 itr = itr->GetNextTrackChannel(); in NoteOn()
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| D | snd_StreamSoundPlayer.cpp | 203 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in Finalize() local 204 itr != m_StreamDataLoadTaskList.GetEndIter(); in Finalize() 207 StreamDataLoadTaskList::Iterator curItr = itr++; in Finalize() 1142 for ( StreamDataLoadTaskList::Iterator itr = m_StreamDataLoadTaskList.GetBeginIter(); in UpdateTask() local 1143 itr != m_StreamDataLoadTaskList.GetEndIter(); in UpdateTask() 1146 StreamDataLoadTaskList::Iterator curItr = itr++; in UpdateTask()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundPlayer.h | 467 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local 468 itr != m_SoundList.GetEndReverseIter(); in ForEachSound() 471 SoundList::ReverseIterator curItr = itr; in ForEachSound() 475 if ( handle.IsAttachedSound() ) itr++; in ForEachSound() 481 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local 482 itr != m_SoundList.GetEndIter(); in ForEachSound() 485 SoundList::Iterator curItr = itr++; in ForEachSound() 500 for ( PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in ForEachSoundPriorityOrder() local 501 itr != m_PriorityList.GetEndIter(); in ForEachSoundPriorityOrder() 504 PriorityList::Iterator curItr = itr++; in ForEachSoundPriorityOrder() [all …]
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| D | snd_ExternalSoundPlayer.h | 84 for ( SoundList::ReverseIterator itr = m_SoundList.GetBeginReverseIter(); in ForEachSound() local 85 itr != m_SoundList.GetEndReverseIter(); in ForEachSound() 88 SoundList::ReverseIterator curItr = itr; in ForEachSound() 92 if ( handle.IsAttachedSound() ) itr++; in ForEachSound() 98 for ( SoundList::Iterator itr = m_SoundList.GetBeginIter(); in ForEachSound() local 99 itr != m_SoundList.GetEndIter(); in ForEachSound() 102 SoundList::Iterator curItr = itr++; in ForEachSound()
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| D | snd_SoundInstanceManager.h | 289 Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList() local 290 while ( itr != m_PriorityList.GetEndIter() ) in InsertPriorityList() 292 if ( priority < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList() 293 (void)++itr; in InsertPriorityList() 295 m_PriorityList.Insert( itr, sound ); in InsertPriorityList()
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| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_HeapBase.cpp | 143 for ( HeapList::iterator itr = pList->begin(); itr != pList->end(); in FindContainHeap() local 146 HeapList::iterator curItr = itr++; in FindContainHeap() 192 for ( HeapList::iterator itr = sRootList.begin(); itr != sRootList.end(); ) in FindParentHeap() local 194 HeapList::iterator curItr = itr++; in FindParentHeap()
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerAX.cppi | 268 for ( CallbackList::Iterator itr = GetInstance().m_CallbackList.GetBeginIter(); 269 itr != GetInstance().m_CallbackList.GetEndIter(); 272 CallbackList::Iterator curItr = itr++;
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 3247 string $attrs[] = { "cr", "cg", "cb", "itr", "acr", "acg", "acb", "sr", "sg", "sb" };
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