Searched refs:itemId (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundArchiveLoader.cpp | 140 SoundArchive::ItemId itemId, in LoadData() argument 152 if ( itemId == SoundArchive::INVALID_ID ) in LoadData() 172 switch ( internal::Util::GetItemType( itemId ) ) in LoadData() 175 switch ( m_pSoundArchive->GetSoundType( itemId ) ) in LoadData() 178 result = LoadSequenceSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 181 result = LoadWaveSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 190 result = LoadBank( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 193 result = LoadWaveArchive( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 196 result = LoadGroup( itemId, pAllocator, loadBlockSize ); in LoadData() 199 result = LoadSoundGroup( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() [all …]
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| D | snd_SoundArchiveFile.cpp | 211 return nodeData->itemId; in GetItemIdImpl() 229 i, data->stringId, data->itemId, in DumpTree() 272 SoundArchiveFile::InfoBlockBody::GetSoundInfo( SoundArchive::ItemId itemId ) const in GetSoundInfo() 274 if ( GetItemTypeEnum( itemId ) != ItemType_Sound ) in GetSoundInfo() 279 u32 index = Util::GetItemIndex( itemId ); in GetSoundInfo() 289 SoundArchiveFile::InfoBlockBody::GetBankInfo( SoundArchive::ItemId itemId ) const in GetBankInfo() 291 if ( GetItemTypeEnum( itemId ) != ItemType_Bank ) in GetBankInfo() 296 u32 index = Util::GetItemIndex( itemId ); in GetBankInfo() 306 SoundArchiveFile::InfoBlockBody::GetPlayerInfo( SoundArchive::ItemId itemId ) const in GetPlayerInfo() 308 if ( GetItemTypeEnum( itemId ) != ItemType_Player ) in GetPlayerInfo() [all …]
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| D | snd_FrameHeap.cpp | 448 SoundArchive::ItemId itemId = SoundArchive::INVALID_ID; in Dump() local 462 itemId = id; in Dump() 478 itemId = id; in Dump() 495 itemId = id; in Dump() 502 itemId = GetWaveArchiveId( fileId, arc ); in Dump() 510 itemId = GetWaveArchiveId( fileId, arc ); in Dump() 514 itemId = SoundArchive::INVALID_ID; in Dump() 518 const char* pItemLabel = arc.GetItemLabel( itemId ); in Dump() 522 i++, ptr, signature, fileId, itemId, pItemLabel ); in Dump() 527 i++, ptr, signature, fileId, itemId ); in Dump()
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| D | snd_WaveSound.cpp | 267 ( m_LoadInfoWsd.itemId != SoundArchive::INVALID_ID ) ) in Execute() 269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute() 293 "failed to load WSD(%08x)'s WARC to PlayerHeap", m_LoadInfoWsd.itemId ); in Execute()
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| D | snd_SequenceSound.cpp | 835 ( m_LoadInfoSeq.itemId != SoundArchive::INVALID_ID ) ) in Execute() 837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute() 854 ( m_LoadInfoBanks[i].itemId != SoundArchive::INVALID_ID ) ) in Execute() 856 SoundArchive::ItemId bankId = m_LoadInfoBanks[i].itemId; in Execute() 871 if ( m_LoadInfoBanks[i].itemId != SoundArchive::INVALID_ID ) in Execute() 883 m_LoadInfoBanks[i].itemId ); in Execute()
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| D | snd_SoundArchivePlayer.cpp | 1176 loadSeq.itemId = sound->GetId(); in PrepareSequenceSoundImpl() 1196 loadBanks[i].itemId = externalSeqInfo->bankIds[ i ]; in PrepareSequenceSoundImpl() 1203 loadBanks[i].itemId = info->bankIds[ i ]; in PrepareSequenceSoundImpl() 1210 bool isReadBankInfo = GetSoundArchive().ReadBankInfo( loadBanks[i].itemId, &bankInfo ); in PrepareSequenceSoundImpl() 1496 loadWsd.itemId = sound->GetId(); in PrepareWaveSoundImpl()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundArchiveLoader.h | 34 nw::snd::SoundArchive::ItemId itemId; member 38 : itemId( nw::snd::SoundArchive::INVALID_ID ), in LoadItemInfo() 187 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const; 223 const void* detail_GetFileAddressByItemId( SoundArchive::ItemId itemId ) const; 309 bool IsSequenceSoundDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const; 310 bool IsWaveSoundDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const; 311 bool IsBankDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const; 312 bool IsWaveArchiveDataLoaded( SoundArchive::ItemId itemId, u32 waveIndex ) const; 313 bool IsGroupDataLoaded( SoundArchive::ItemId itemId ) const; 314 bool IsSoundGroupDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const;
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| D | snd_GroupFile.h | 158 ut::ResU32 itemId; member
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| D | snd_SoundArchiveFile.h | 123 ut::ResU32 itemId; // アイテム ID (サウンドID、バンクIDなど) member
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