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Searched refs:itemId (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp140 SoundArchive::ItemId itemId, in LoadData() argument
152 if ( itemId == SoundArchive::INVALID_ID ) in LoadData()
172 switch ( internal::Util::GetItemType( itemId ) ) in LoadData()
175 switch ( m_pSoundArchive->GetSoundType( itemId ) ) in LoadData()
178 result = LoadSequenceSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
181 result = LoadWaveSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
190 result = LoadBank( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
193 result = LoadWaveArchive( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
196 result = LoadGroup( itemId, pAllocator, loadBlockSize ); in LoadData()
199 result = LoadSoundGroup( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
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Dsnd_SoundArchiveFile.cpp211 return nodeData->itemId; in GetItemIdImpl()
229 i, data->stringId, data->itemId, in DumpTree()
272 SoundArchiveFile::InfoBlockBody::GetSoundInfo( SoundArchive::ItemId itemId ) const in GetSoundInfo()
274 if ( GetItemTypeEnum( itemId ) != ItemType_Sound ) in GetSoundInfo()
279 u32 index = Util::GetItemIndex( itemId ); in GetSoundInfo()
289 SoundArchiveFile::InfoBlockBody::GetBankInfo( SoundArchive::ItemId itemId ) const in GetBankInfo()
291 if ( GetItemTypeEnum( itemId ) != ItemType_Bank ) in GetBankInfo()
296 u32 index = Util::GetItemIndex( itemId ); in GetBankInfo()
306 SoundArchiveFile::InfoBlockBody::GetPlayerInfo( SoundArchive::ItemId itemId ) const in GetPlayerInfo()
308 if ( GetItemTypeEnum( itemId ) != ItemType_Player ) in GetPlayerInfo()
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Dsnd_FrameHeap.cpp448 SoundArchive::ItemId itemId = SoundArchive::INVALID_ID; in Dump() local
462 itemId = id; in Dump()
478 itemId = id; in Dump()
495 itemId = id; in Dump()
502 itemId = GetWaveArchiveId( fileId, arc ); in Dump()
510 itemId = GetWaveArchiveId( fileId, arc ); in Dump()
514 itemId = SoundArchive::INVALID_ID; in Dump()
518 const char* pItemLabel = arc.GetItemLabel( itemId ); in Dump()
522 i++, ptr, signature, fileId, itemId, pItemLabel ); in Dump()
527 i++, ptr, signature, fileId, itemId ); in Dump()
Dsnd_WaveSound.cpp267 ( m_LoadInfoWsd.itemId != SoundArchive::INVALID_ID ) ) in Execute()
269 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute()
293 "failed to load WSD(%08x)'s WARC to PlayerHeap", m_LoadInfoWsd.itemId ); in Execute()
Dsnd_SequenceSound.cpp835 ( m_LoadInfoSeq.itemId != SoundArchive::INVALID_ID ) ) in Execute()
837 SoundArchive::ItemId soundId = m_LoadInfoSeq.itemId; in Execute()
854 ( m_LoadInfoBanks[i].itemId != SoundArchive::INVALID_ID ) ) in Execute()
856 SoundArchive::ItemId bankId = m_LoadInfoBanks[i].itemId; in Execute()
871 if ( m_LoadInfoBanks[i].itemId != SoundArchive::INVALID_ID ) in Execute()
883 m_LoadInfoBanks[i].itemId ); in Execute()
Dsnd_SoundArchivePlayer.cpp1176 loadSeq.itemId = sound->GetId(); in PrepareSequenceSoundImpl()
1196 loadBanks[i].itemId = externalSeqInfo->bankIds[ i ]; in PrepareSequenceSoundImpl()
1203 loadBanks[i].itemId = info->bankIds[ i ]; in PrepareSequenceSoundImpl()
1210 bool isReadBankInfo = GetSoundArchive().ReadBankInfo( loadBanks[i].itemId, &bankInfo ); in PrepareSequenceSoundImpl()
1496 loadWsd.itemId = sound->GetId(); in PrepareWaveSoundImpl()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h34 nw::snd::SoundArchive::ItemId itemId; member
38 : itemId( nw::snd::SoundArchive::INVALID_ID ), in LoadItemInfo()
187 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const;
223 const void* detail_GetFileAddressByItemId( SoundArchive::ItemId itemId ) const;
309 bool IsSequenceSoundDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const;
310 bool IsWaveSoundDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const;
311 bool IsBankDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const;
312 bool IsWaveArchiveDataLoaded( SoundArchive::ItemId itemId, u32 waveIndex ) const;
313 bool IsGroupDataLoaded( SoundArchive::ItemId itemId ) const;
314 bool IsSoundGroupDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag ) const;
Dsnd_GroupFile.h158 ut::ResU32 itemId; member
Dsnd_SoundArchiveFile.h123 ut::ResU32 itemId; // アイテム ID (サウンドID、バンクIDなど) member