Searched refs:isVisibleModel (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 68 IsVisibleModel* isVisibleModel) in SubmitViewFunctor() argument 75 m_IsVisibleModel(isVisibleModel) {} in SubmitViewFunctor() 174 IsVisibleModelFunctor* isVisibleModel) in SubmitView() argument 201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
|
| D | gfx_ISceneUpdater.h | 155 IsVisibleModelFunctor* isVisibleModel,
|
| D | gfx_SceneUpdater.h | 219 IsVisibleModelFunctor* isVisibleModel,
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 94 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local 106 &isVisibleModel); in SubmitView() 119 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local 131 &isVisibleModel); in SubmitView() 142 SceneUpdater::IsVisibleModelFunctor* isVisibleModel, in SubmitView() argument 155 isVisibleModel); in SubmitView()
|