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Searched refs:isVisibleModel (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h68 IsVisibleModel* isVisibleModel) in SubmitViewFunctor() argument
75 m_IsVisibleModel(isVisibleModel) {} in SubmitViewFunctor()
174 IsVisibleModelFunctor* isVisibleModel) in SubmitView() argument
201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_ISceneUpdater.h155 IsVisibleModelFunctor* isVisibleModel,
Dgfx_SceneUpdater.h219 IsVisibleModelFunctor* isVisibleModel,
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp94 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local
106 &isVisibleModel); in SubmitView()
119 Model::IsVisibleModelDefaultFunctor isVisibleModel; in SubmitView() local
131 &isVisibleModel); in SubmitView()
142 SceneUpdater::IsVisibleModelFunctor* isVisibleModel, in SubmitView() argument
155 isVisibleModel); in SubmitView()