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Searched refs:isStopWhenFinalize (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimEventPlayer.cpp54 const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize ) in InitParam() argument
67 isStopWhenFinalize && (! eventInfo.IsNotStopSoundWhenAnimationFinish()); in InitParam()
82 bool isStopWhenFinalize in StartEvent() argument
102 InitParam( eventInfo, isStopWhenFinalize ); in StartEvent()
109 bool isStopWhenFinalize in HoldEvent() argument
132 InitParam( eventInfo, isStopWhenFinalize ); in HoldEvent()
Dsnd_AnimSoundImpl.cpp649 void AnimSoundImpl::StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in StartEvent() argument
676 m_pEventPlayers[i].StartEvent( info, m_Starter, isStopWhenFinalize ); in StartEvent()
680 void AnimSoundImpl::HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in HoldEvent() argument
717 m_pEventPlayers[i].HoldEvent( info, m_Starter, isStopWhenFinalize ); in HoldEvent()
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimEventPlayer.h60 bool isStopWhenFinalize );
64 bool isStopWhenFinalize );
77 void InitParam( const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize );
Dsnd_AnimSoundImpl.h109 void StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize );
110 void HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize );