Searched refs:isStopWhenFinalize (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_AnimEventPlayer.cpp | 54 const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize ) in InitParam() argument 67 isStopWhenFinalize && (! eventInfo.IsNotStopSoundWhenAnimationFinish()); in InitParam() 82 bool isStopWhenFinalize in StartEvent() argument 102 InitParam( eventInfo, isStopWhenFinalize ); in StartEvent() 109 bool isStopWhenFinalize in HoldEvent() argument 132 InitParam( eventInfo, isStopWhenFinalize ); in HoldEvent()
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| D | snd_AnimSoundImpl.cpp | 649 void AnimSoundImpl::StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in StartEvent() argument 676 m_pEventPlayers[i].StartEvent( info, m_Starter, isStopWhenFinalize ); in StartEvent() 680 void AnimSoundImpl::HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in HoldEvent() argument 717 m_pEventPlayers[i].HoldEvent( info, m_Starter, isStopWhenFinalize ); in HoldEvent()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_AnimEventPlayer.h | 60 bool isStopWhenFinalize ); 64 bool isStopWhenFinalize ); 77 void InitParam( const AnimSoundFile::EventInfo& eventInfo, bool isStopWhenFinalize );
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| D | snd_AnimSoundImpl.h | 109 void StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ); 110 void HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize );
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