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Searched refs:isRigid (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp530 bool isRigid = primitiveSet.GetSkinningMode() != ResPrimitiveSet::SKINNING_MODE_SMOOTH; in SetMatrixPalette() local
531 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISSMOSK), !isRigid); in SetMatrixPalette()
532 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISRGDSK), isRigid); in SetMatrixPalette()
554 (!isRigid && hasSkinningMatrix) ? &skiningPose : &matrixPose; in SetMatrixPalette()