Searched refs:isRigid (Results 1 – 1 of 1) sorted by relevance
530 bool isRigid = primitiveSet.GetSkinningMode() != ResPrimitiveSet::SKINNING_MODE_SMOOTH; in SetMatrixPalette() local531 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISSMOSK), !isRigid); in SetMatrixPalette()532 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISRGDSK), isRigid); in SetMatrixPalette()554 (!isRigid && hasSkinningMatrix) ? &skiningPose : &matrixPose; in SetMatrixPalette()