Searched refs:isReflectionEnabled (Results 1 – 1 of 1) sorted by relevance
110 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable() local123 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()139 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()155 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()