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Searched refs:isPerspectiveShadow (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h865 bool isPerspectiveShadow; //!< 投影シャドウかどうかです。 member
877 isPerspectiveShadow(true), in Description()
957 DynamicBuilder& PerspectiveShadow(bool isPerspectiveShadow) in PerspectiveShadow() argument
959 m_Description.isPerspectiveShadow = isPerspectiveShadow; in PerspectiveShadow()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp372 bool isPerspectiveShadow = true; in InitializeGraphics() local
377 isPerspectiveShadow = false; in InitializeGraphics()
387 .PerspectiveShadow(isPerspectiveShadow) in InitializeGraphics()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp929 textureData->m_IsPerspectiveShadow = m_Description.isPerspectiveShadow; in Create()