Searched refs:isMultiCommandList (Results 1 – 3 of 3) sorted by relevance
106 bool isMultiCommandList in MakeTransferBufferCommand() argument138 (m_CurrentDisplay + (isMultiCommandList ? 1 : 0)) % m_Description.bufferCount; in MakeTransferBufferCommand()
718 bool isMultiCommandList = m_CommandListSwapper->GetListCount() > 1; in TransferBuffer() local724 isMultiCommandList); in TransferBuffer()731 isMultiCommandList); in TransferBuffer()738 isMultiCommandList); in TransferBuffer()
221 void MakeTransferBufferCommand(gfx::IRenderTarget* target, bool isMultiCommandList);