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Searched refs:isModelCoordinate (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp73 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() local
97 if (isModelCoordinate) in UpdateWorld()
142 if (isModelCoordinate) in UpdateWorld()
186 if (isModelCoordinate) in UpdateWorld()
Dgfx_MeshRenderer.cpp542 const bool isModelCoordinate = in SetMatrixPalette() local
560 if (isModelCoordinate) in SetMatrixPalette()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h108 bool isModelCoordinate = in operator() local
110 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator()
Dgfx_Model.h522 const math::MTX34& viewMatrix, bool isModelCoordinate);
835 bool isModelCoordinate) in UpdateModelViewMatrixAndNormalMatrix() argument
839 if (isModelCoordinate) in UpdateModelViewMatrixAndNormalMatrix()
867 if (isModelCoordinate) in UpdateModelViewMatrixAndNormalMatrix()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp667 bool isModelCoordinate = in SubmitView() local
670 … (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), isModelCoordinate); in SubmitView()