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Searched refs:isGeometryShaderEnabled (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp761 ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() argument
773 if (isGeometryShaderEnabled) in ToPrimitiveModeGL()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h607 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);