Searched refs:isGeometryShaderEnabled (Results 1 – 2 of 2) sorted by relevance
761 ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() argument773 if (isGeometryShaderEnabled) in ToPrimitiveModeGL()
607 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);