Searched refs:isFrontBypass (Results 1 – 9 of 9) sorted by relevance
46 bool isFrontBypass; member86 void SetFrontBypass( bool frontBypass ) { m_PlayerParamSet.isFrontBypass = frontBypass; } in SetFrontBypass()97 bool IsFrontBypass() const { return m_PlayerParamSet.isFrontBypass; } in IsFrontBypass()
175 void SetFrontBypass( bool isFrontBypass );
142 bool isFrontBypass; //!< フロントバイパスするか否かを示すフラグです。 member
312 void SetFrontBypass( bool isFrontBypass );
36 isFrontBypass = false; in Initialize()
1050 void BasicSound::SetFrontBypass( bool isFrontBypass ) in SetFrontBypass() argument1058 command->flag = isFrontBypass; in SetFrontBypass()
214 info->isFrontBypass = data->IsFrontBypass(); in ReadSoundInfo()
1652 void Voice::SetFrontBypass( bool isFrontBypass ) in SetFrontBypass() argument1660 pChannel->SetFrontBypassFlag( isFrontBypass ); in SetFrontBypass()
957 sound->SetFrontBypass( soundInfo.isFrontBypass ); in detail_SetupSoundImpl()