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Searched refs:isForce (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument
302 if (m_CameraCache != camera || isForce) in SetCameraMatrix()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h348 void SetCameraMatrix(Camera* camera, bool isForce = false);