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Searched refs:isFixedSizeMemory (Results 1 – 25 of 48) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SortingMaterialIdGenerator.h61 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member
66 : isFixedSizeMemory(true), in Description()
87 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
89 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_LightSet.h60 : isFixedSizeMemory(true), in Description()
64 bool isFixedSizeMemory; member
89 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
91 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_UserRenderNode.h73 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
75 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
256 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
Dgfx_StandardSkeleton.h57 bool isFixedSizeMemory,
180 bool isFixedSizeMemory, in StandardSkeleton() argument
185 : Skeleton(allocator, resource, maxCallbacks, isFixedSizeMemory), in StandardSkeleton()
Dgfx_AmbientLight.h70 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
72 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_HemiSphereLight.h71 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
73 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_SceneNode.h83 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member
91 : isFixedSizeMemory(true), in Description()
119 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
121 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
530 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
Dgfx_VertexLight.h104 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
106 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_FragmentLight.h105 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
107 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_ParticleContext.h72 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
74 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_Fog.h93 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
95 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_TransformNode.h76 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
78 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
417 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h81 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
83 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_SceneBuilder.h63 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
65 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_Skeleton.h417 bool isFixedSizeMemory) in Skeleton() argument
425 CreateCallbacks(allocator, maxCallbacks, isFixedSizeMemory); in Skeleton()
459 void CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory);
Dgfx_Camera.h71 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
73 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp98 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
127 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
159 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
227 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
265 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
296 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
329 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
361 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
393 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
425 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
[all …]
Dgfx_Skeleton.cpp34 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument
36 if (isFixedSizeMemory) in CreateCallbacks()
Dgfx_StandardSkeleton.cpp37 bool isFixedSizeMemory, in Create() argument
62 isFixedSizeMemory, in Create()
Dgfx_LightSet.cpp43 if (m_Description.isFixedSizeMemory && m_Description.maxVertexLights != 0) in Create()
77 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in Create()
Dgfx_SceneNode.cpp158 if (m_Description.isFixedSizeMemory) in CreateChildren()
192 if (m_Description.isFixedSizeMemory) in CreateCallbacks()
Dgfx_AmbientLight.cpp64 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize()
234 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp66 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize()
235 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
Dgfx_VertexLight.cpp67 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize()
254 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
Dgfx_ParticleModel.cpp93 particleSetDescription.isFixedSizeMemory = true; in GetMemorySizeInternal()
193 description.isFixedSizeMemory = true; in Create()

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