| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SortingMaterialIdGenerator.h | 61 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member 66 : isFixedSizeMemory(true), in Description() 87 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 89 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_LightSet.h | 60 : isFixedSizeMemory(true), in Description() 64 bool isFixedSizeMemory; member 89 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 91 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_UserRenderNode.h | 73 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 75 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory() 256 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
|
| D | gfx_StandardSkeleton.h | 57 bool isFixedSizeMemory, 180 bool isFixedSizeMemory, in StandardSkeleton() argument 185 : Skeleton(allocator, resource, maxCallbacks, isFixedSizeMemory), in StandardSkeleton()
|
| D | gfx_AmbientLight.h | 70 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 72 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_HemiSphereLight.h | 71 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 73 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_SceneNode.h | 83 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member 91 : isFixedSizeMemory(true), in Description() 119 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 121 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory() 530 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
|
| D | gfx_VertexLight.h | 104 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 106 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_FragmentLight.h | 105 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 107 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_ParticleContext.h | 72 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 74 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_Fog.h | 93 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 95 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_TransformNode.h | 76 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 78 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory() 417 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
|
| D | gfx_SkeletalModel.h | 81 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 83 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_SceneBuilder.h | 63 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 65 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| D | gfx_Skeleton.h | 417 bool isFixedSizeMemory) in Skeleton() argument 425 CreateCallbacks(allocator, maxCallbacks, isFixedSizeMemory); in Skeleton() 459 void CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory);
|
| D | gfx_Camera.h | 71 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument 73 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
|
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 98 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 127 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 159 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 227 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 265 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 296 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 329 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 361 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 393 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() 425 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject() [all …]
|
| D | gfx_Skeleton.cpp | 34 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument 36 if (isFixedSizeMemory) in CreateCallbacks()
|
| D | gfx_StandardSkeleton.cpp | 37 bool isFixedSizeMemory, in Create() argument 62 isFixedSizeMemory, in Create()
|
| D | gfx_LightSet.cpp | 43 if (m_Description.isFixedSizeMemory && m_Description.maxVertexLights != 0) in Create() 77 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in Create()
|
| D | gfx_SceneNode.cpp | 158 if (m_Description.isFixedSizeMemory) in CreateChildren() 192 if (m_Description.isFixedSizeMemory) in CreateCallbacks()
|
| D | gfx_AmbientLight.cpp | 64 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 234 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
|
| D | gfx_HemiSphereLight.cpp | 66 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 235 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
|
| D | gfx_VertexLight.cpp | 67 NW_ASSERT(this->m_Description.isFixedSizeMemory); in GetMemorySize() 254 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeInternal()
|
| D | gfx_ParticleModel.cpp | 93 particleSetDescription.isFixedSizeMemory = true; in GetMemorySizeInternal() 193 description.isFixedSizeMemory = true; in Create()
|