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Searched refs:isContinuing (Results 1 – 25 of 29) sorted by relevance

12

/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp412 bool isContinuing = true; in DemoScene() local
414 while ( isContinuing ) in DemoScene()
442 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp439 bool isContinuing = true; in DemoScene() local
441 while ( isContinuing ) in DemoScene()
472 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp373 bool isContinuing = true; in DemoScene() local
375 while ( isContinuing ) in DemoScene()
418 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp457 bool isContinuing = true; in DemoScene() local
459 while ( isContinuing ) in DemoScene()
492 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp562 bool isContinuing = true; in DemoScene() local
564 while ( isContinuing ) in DemoScene()
596 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp494 bool isContinuing = true; in DemoScene() local
499 while ( isContinuing ) in DemoScene()
530 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp505 bool isContinuing = true; in DemoScene() local
507 while ( isContinuing ) in DemoScene()
539 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp423 bool isContinuing = true; in DemoScene() local
425 while ( isContinuing ) in DemoScene()
450 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp519 bool isContinuing = true; in DemoScene() local
521 while ( isContinuing ) in DemoScene()
553 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp434 bool isContinuing = true; in DemoScene() local
439 while ( isContinuing ) in DemoScene()
490 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp478 bool isContinuing = true; in DemoScene() local
482 while ( isContinuing ) in DemoScene()
507 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp513 bool isContinuing = true; in DemoScene() local
515 while ( isContinuing ) in DemoScene()
539 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp493 bool isContinuing = true; in DemoScene() local
495 while ( isContinuing ) in DemoScene()
521 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp581 bool isContinuing = true; in DemoScene() local
583 while ( isContinuing ) in DemoScene()
608 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp588 bool isContinuing = true; in DemoScene() local
590 while ( isContinuing ) in DemoScene()
614 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp548 bool isContinuing = true; in DemoScene() local
550 while ( isContinuing ) in DemoScene()
574 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp502 bool isContinuing = true; in DemoScene() local
504 while ( isContinuing ) in DemoScene()
532 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp502 bool isContinuing = true; in DemoScene() local
504 while ( isContinuing ) in DemoScene()
528 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp584 bool isContinuing = true; in DemoScene() local
586 while ( isContinuing ) in DemoScene()
611 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp663 bool isContinuing = true; in DemoScene() local
665 while ( isContinuing ) in DemoScene()
687 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp763 bool isContinuing = true; in DemoScene() local
765 while ( isContinuing ) in DemoScene()
789 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp735 bool isContinuing = true; in DemoScene() local
737 while ( isContinuing ) in DemoScene()
761 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp682 bool isContinuing = true; in DemoScene() local
684 while ( isContinuing ) in DemoScene()
714 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp774 bool isContinuing = true; in DemoScene() local
776 while ( isContinuing ) in DemoScene()
808 isContinuing = false; in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp760 bool isContinuing = true; in DemoScene() local
762 while ( isContinuing ) in DemoScene()
784 isContinuing = false; in DemoScene()

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