Searched refs:isAttached (Results 1 – 9 of 9) sorted by relevance
81 bool isAttached = parent->AttachChild(node); in Create() local82 NW_ASSERT(isAttached); in Create()
106 bool isAttached = parent->AttachChild(node); in Create() local107 NW_ASSERT(isAttached); in Create()
145 bool isAttached = parent->AttachChild(light); in Create() local146 NW_ASSERT(isAttached); in Create()180 bool isAttached = parent->AttachChild(light); in CreateClone() local181 NW_ASSERT(isAttached); in CreateClone()
116 bool isAttached = parent->AttachChild(light); in Create() local117 NW_ASSERT(isAttached); in Create()
118 bool isAttached = parent->AttachChild(light); in Create() local119 NW_ASSERT(isAttached); in Create()
119 bool isAttached = parent->AttachChild(light); in Create() local120 NW_ASSERT(isAttached); in Create()
95 bool isAttached = parent->AttachChild(model); in Create() local96 NW_ASSERT(isAttached); in Create()
132 bool isAttached = parent->AttachChild(fog); in Create() local133 NW_ASSERT(isAttached); in Create()
64 bool isAttached = parent->AttachChild(node); in Create() local65 NW_ASSERT(isAttached); in Create()