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Searched refs:isAttached (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp81 bool isAttached = parent->AttachChild(node); in Create() local
82 NW_ASSERT(isAttached); in Create()
Dgfx_TransformNode.cpp106 bool isAttached = parent->AttachChild(node); in Create() local
107 NW_ASSERT(isAttached); in Create()
Dgfx_FragmentLight.cpp145 bool isAttached = parent->AttachChild(light); in Create() local
146 NW_ASSERT(isAttached); in Create()
180 bool isAttached = parent->AttachChild(light); in CreateClone() local
181 NW_ASSERT(isAttached); in CreateClone()
Dgfx_AmbientLight.cpp116 bool isAttached = parent->AttachChild(light); in Create() local
117 NW_ASSERT(isAttached); in Create()
Dgfx_HemiSphereLight.cpp118 bool isAttached = parent->AttachChild(light); in Create() local
119 NW_ASSERT(isAttached); in Create()
Dgfx_VertexLight.cpp119 bool isAttached = parent->AttachChild(light); in Create() local
120 NW_ASSERT(isAttached); in Create()
Dgfx_SkeletalModel.cpp95 bool isAttached = parent->AttachChild(model); in Create() local
96 NW_ASSERT(isAttached); in Create()
Dgfx_Fog.cpp132 bool isAttached = parent->AttachChild(fog); in Create() local
133 NW_ASSERT(isAttached); in Create()
Dgfx_Model.cpp64 bool isAttached = parent->AttachChild(node); in Create() local
65 NW_ASSERT(isAttached); in Create()