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Searched refs:isAscendingOrder (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp654 bool isAscendingOrder in SetDefaultValues() argument
666 …const int startIndex = (isAscendingOrder)? collection->GetCount() : collection->GetCapacity() - co… in SetDefaultValues()
667 const int incrIndex = (isAscendingOrder)? 1 : -1; in SetDefaultValues()
757 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
759 …const int startIndex = (isAscendingOrder)? collectionCount : collectionCapacity - collectionCount … in AddParticles()
760 const int incrIndex = (isAscendingOrder)? 1 : -1; in AddParticles()
766 SetDefaultValues(collection, positions, particleCount, time, isAscendingOrder); in AddParticles()
916 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local
925 …const int startIndex = (isAscendingOrder)? collection->GetCount() : collection->GetCapacity() - co… in AddParticles()
926 const int incrIndex = (isAscendingOrder)? 1 : -1; in AddParticles()
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Dgfx_MeshRenderer.cpp453 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape() local
454 if (!isAscendingOrder) in RenderParticleShape()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp262 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() local
263 const int startIndex = (isAscendingOrder) ? 0 : collection->GetCapacity() - 1; in UserUpdater()
264 const int incrIndex = (isAscendingOrder) ? 1 : -1; in UserUpdater()