Searched refs:isAscendingOrder (Results 1 – 3 of 3) sorted by relevance
654 bool isAscendingOrder in SetDefaultValues() argument666 …const int startIndex = (isAscendingOrder)? collection->GetCount() : collection->GetCapacity() - co… in SetDefaultValues()667 const int incrIndex = (isAscendingOrder)? 1 : -1; in SetDefaultValues()757 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local759 …const int startIndex = (isAscendingOrder)? collectionCount : collectionCapacity - collectionCount … in AddParticles()760 const int incrIndex = (isAscendingOrder)? 1 : -1; in AddParticles()766 SetDefaultValues(collection, positions, particleCount, time, isAscendingOrder); in AddParticles()916 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles() local925 …const int startIndex = (isAscendingOrder)? collection->GetCount() : collection->GetCapacity() - co… in AddParticles()926 const int incrIndex = (isAscendingOrder)? 1 : -1; in AddParticles()[all …]
453 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape() local454 if (!isAscendingOrder) in RenderParticleShape()
262 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() local263 const int startIndex = (isAscendingOrder) ? 0 : collection->GetCapacity() - 1; in UserUpdater()264 const int incrIndex = (isAscendingOrder) ? 1 : -1; in UserUpdater()