Searched refs:inverseProjectionMatrix (Results 1 – 2 of 2) sorted by relevance
300 const math::MTX44& inverseProjectionMatrix) in SetupFogSampler() argument327 viewPos.w = inverseProjectionMatrix.f._32 * depth + inverseProjectionMatrix.f._33; in SetupFogSampler()328 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
367 const math::MTX44& inverseProjectionMatrix);