Searched refs:interval (Results 1 – 2 of 2) sorted by relevance
2034 const s32 interval = randomUpdater.GetInterval(); in ParticleRandomUpdater() local2035 if (interval <= 1) // 毎フレーム in ParticleRandomUpdater()2059 math::FFloor((time - birth[index]) / interval) in ParticleRandomUpdater()2060 - math::FCeil((prevTime - birth[index]) / interval) in ParticleRandomUpdater()2066 math::FFloor(time_birth.GetFloat32Value() / interval) in ParticleRandomUpdater()2067 - math::FCeil(prev_birth.GetFloat32Value() / interval) in ParticleRandomUpdater()3731 int interval = resource.GetInterval(); in CheckTiming() local3732 if (interval < 1) in CheckTiming()3734 interval = 1; in CheckTiming()3739 prevCount = (int)math::FFloor((float)(prevCount - start) / interval); in CheckTiming()[all …]
7 …O||E);};I=(M)?setInterval(N,P):setTimeout(N,P);return{interval:M,cancel:function(){if(this.interva…