Searched refs:interp (Results 1 – 1 of 1) sorted by relevance
1550 bool* interp, in CalcAnimationDataIndex() argument1555 NW_NULL_ASSERT(interp); in CalcAnimationDataIndex()1584 *interp = true; in CalcAnimationDataIndex()1588 *interp = false; in CalcAnimationDataIndex()1675 bool interp; in ParticleFloatImmediateUpdater() local1688 &interp, in ParticleFloatImmediateUpdater()1695 if (interp) in ParticleFloatImmediateUpdater()2129 bool interp; in ParticleVector2ImmediateUpdater() local2144 &interp, in ParticleVector2ImmediateUpdater()2159 if (interp) in ParticleVector2ImmediateUpdater()[all …]