Searched refs:inputRegNum (Results 1 – 1 of 1) sorted by relevance
299 s32 inputRegNum = shaderVtxAttrNum; in SetupActivateVertexAttributeCommand_() local304 command[0] = (inputRegNum - 1) | 0xa0000000; in SetupActivateVertexAttributeCommand_()307 command[2] = (inputRegNum - 1); in SetupActivateVertexAttributeCommand_()318 command[11] = static_cast<u32>(inputRegNum - 1) << 28; in SetupActivateVertexAttributeCommand_()