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Searched refs:inputFrame (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimFrameController.cpp29 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Onetime() argument
32 if (inputFrame > endFrame) in PlayPolicy_Onetime()
38 if (inputFrame < startFrame) in PlayPolicy_Onetime()
43 return inputFrame; in PlayPolicy_Onetime()
47 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Loop() argument
57 f32 offset = inputFrame - startFrame; in PlayPolicy_Loop()
/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h157 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
169 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
178 typedef f32 (*PlayPolicy)(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);