Searched refs:inputFrame (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/sources/libraries/anim/ |
| D | anim_AnimFrameController.cpp | 29 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Onetime() argument 32 if (inputFrame > endFrame) in PlayPolicy_Onetime() 38 if (inputFrame < startFrame) in PlayPolicy_Onetime() 43 return inputFrame; in PlayPolicy_Onetime() 47 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* /*pUserData*/) in PlayPolicy_Loop() argument 57 f32 offset = inputFrame - startFrame; in PlayPolicy_Loop()
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| /NW4C-2.0.3/include/nw/anim/ |
| D | anim_AnimFrameController.h | 157 f32 PlayPolicy_Onetime(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData); 169 f32 PlayPolicy_Loop(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData); 178 typedef f32 (*PlayPolicy)(f32 startFrame, f32 endFrame, f32 inputFrame, void* pUserData);
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