Searched refs:initializer (Results 1 – 2 of 2) sorted by relevance
56 SceneInitializer* initializer = new(memory) SceneInitializer(allocator, m_Description); in Create() local58 return initializer; in Create()
456 Initializer initializer; in Create() local460 initializer.m_IsCopied = true; in Create()461 initializer.resource = ParticleUtil::DuplicateResParticleInitializer( in Create()464 if (initializer.resource == NULL) in Create()471 initializer.m_IsCopied = false; in Create()472 initializer.resource = resInitializer.ptr(); in Create()475 initializer.work = 0; in Create()478 initializer.m_Type = resType; in Create()480 node->m_Initializers.push_back(initializer); in Create()585 Initializer& initializer = *iter++; in Create() local[all …]