Searched refs:imageLut (Results 1 – 2 of 2) sorted by relevance
467 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local468 fragmentLightingTableParametersHash ^= ((u32)imageLut.ptr()) << D0_SHIFT; in CalcFragmentLightingTableHash()477 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local479 ((u32)imageLut.ptr() << D1_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - D1_SHIFT)); in CalcFragmentLightingTableHash()488 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local490 ((u32)imageLut.ptr() << RR_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - RR_SHIFT)); in CalcFragmentLightingTableHash()499 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local501 ((u32)imageLut.ptr() << RG_SHIFT) | in CalcFragmentLightingTableHash()502 ((u32)imageLut.ptr() >> (MAX_BITS - RG_SHIFT)); in CalcFragmentLightingTableHash()511 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash() local[all …]
75 ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut ); in ResImageLut_Cleanup() local77 GraphicsDevice::InvalidateLookupTable(imageLut); in ResImageLut_Cleanup()