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Searched refs:heap (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveSound.cpp129 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask() local
130 if ( heap == NULL ) in RegisterDataLoadTask()
136 m_DataLoadTask.m_pAllocator = heap; in RegisterDataLoadTask()
Dsnd_SequenceSound.cpp795 PlayerHeap* heap = GetPlayerHeap(); in RegisterDataLoadTask() local
796 if ( heap == NULL ) in RegisterDataLoadTask()
802 m_DataLoadTask.m_pAllocator = heap; in RegisterDataLoadTask()
/NW4C-2.0.3/sources/libraries/ut/
Dut_HeapBase.cpp188 HeapBase* HeapBase::FindParentHeap( const HeapBase* heap ) in FindParentHeap() argument
190 u32 heapAddress = reinterpret_cast<u32>(heap); in FindParentHeap()
/NW4C-2.0.3/include/nw/ut/
Dut_HeapBase.h98 static HeapBase* FindParentHeap( const HeapBase* heap ); // TODO: static ???